22,94 €
25,49 €
-10% with code: EXTRA
Reality is Broken
Reality is Broken
22,94
25,49 €
  • We will send in 10–14 business days.
A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issu…
25.49
  • Publisher:
  • Year: 2011
  • Pages: 396
  • ISBN-10: 0143120611
  • ISBN-13: 9780143120612
  • Format: 14,1 x 21,3 x 2,5 cm, minkšti viršeliai
  • Language: English
  • SAVE -10% with code: EXTRA

Reality is Broken (e-book) (used book) | Jane McGonigal | bookbook.eu

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A visionary game designer reveals how we can harness the power of games to boost global happiness.

With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games.

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  • Author: Jane McGonigal
  • Publisher:
  • Year: 2011
  • Pages: 396
  • ISBN-10: 0143120611
  • ISBN-13: 9780143120612
  • Format: 14,1 x 21,3 x 2,5 cm, minkšti viršeliai
  • Language: English English

A visionary game designer reveals how we can harness the power of games to boost global happiness.

With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games.

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